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C'est quoi ce +10%. On dirait qu'on encode les propriétés d'un jeu vidéo :D [[Utilisateur:Laern|Laern]] ([[Discussion utilisateur:Laern|discussion]]) 1 décembre 2018 à 13:45 (CET) | C'est quoi ce +10%. On dirait qu'on encode les propriétés d'un jeu vidéo :D [[Utilisateur:Laern|Laern]] ([[Discussion utilisateur:Laern|discussion]]) 1 décembre 2018 à 13:45 (CET) | ||
:C'est pour m'aider quand je dois gérer mon rôle de MJ, donc oui, pas loin ;) --[[Utilisateur:Grand Maître de l'Ordre|Grand Maître de l'Ordre]] ([[Discussion utilisateur:Grand Maître de l'Ordre|discussion]]) 4 décembre 2018 à 18:14 (CET) | |||
=Ressources= | |||
https://www.alternatehistory.com/forum/threads/how-fast-can-messages-be-sent-by-horse-or-other-pre-mech-system.316335/ : | |||
From GURPS Low-Tech Companion: | |||
Caravan: 10 miles/day. Use this for large groups of lightly disciplined travelers moving overland by foot, wagons, or beasts of burden, making a continuous trip rather than relaying information via fresh runners or animals. | |||
Troops: 15 miles/day. Suitable for groups of fit, disciplined travelers moving without particular urgency (e.g., units rotating through posts on garrison duty). Troops headed for immediate battle can make better time. | |||
Foot Relay: 25 miles/day. Appropriate for delivering letters or word-of-mouth, but not for individual messengers, who sprint between stations and rest for long periods. | |||
Horse: 32 miles/day. A fairly determined, though not necessarily desperate, lone horseman, or a very small group. This is only sustainable for two or three days, after which the horses fatigue, reducing speed to troop or caravan rates. | |||
Horse Relay: 45 miles/day. This includes individuals traveling with several additional horses each, allowing them to switch off to fresh mounts every few hours. | |||
However, | |||
Travel conditions in low-tech environments are highly variable, however; “average” doesn’t mean “typical,” or even “common.” Under ideal conditions, with healthy, disciplined, motivated travelers (soldiers, official couriers, small groups of adventurers, etc.) traveling over smooth seas or prepared roads, with well-stocked relay stations where applicable, a sustainable maximum is double the average. | |||
and | |||
The averages assume a few setbacks; when travelers can travel, they move faster than the average, but inevitable snags bring the average down. A very slow journey could take eight to 10 times as long as a very fast one, and any speed between twice and 1/5 the average is entirely plausible.--[[Utilisateur:Grand Maître de l'Ordre|Grand Maître de l'Ordre]] ([[Discussion utilisateur:Grand Maître de l'Ordre|discussion]]) 3 janvier 2019 à 17:53 (CET) | |||
Dernière version du 3 janvier 2019 à 16:53
C'est quoi ce +10%. On dirait qu'on encode les propriétés d'un jeu vidéo :D Laern (discussion) 1 décembre 2018 à 13:45 (CET)
- C'est pour m'aider quand je dois gérer mon rôle de MJ, donc oui, pas loin ;) --Grand Maître de l'Ordre (discussion) 4 décembre 2018 à 18:14 (CET)
Ressources[modifier]
https://www.alternatehistory.com/forum/threads/how-fast-can-messages-be-sent-by-horse-or-other-pre-mech-system.316335/ : From GURPS Low-Tech Companion:
Caravan: 10 miles/day. Use this for large groups of lightly disciplined travelers moving overland by foot, wagons, or beasts of burden, making a continuous trip rather than relaying information via fresh runners or animals. Troops: 15 miles/day. Suitable for groups of fit, disciplined travelers moving without particular urgency (e.g., units rotating through posts on garrison duty). Troops headed for immediate battle can make better time. Foot Relay: 25 miles/day. Appropriate for delivering letters or word-of-mouth, but not for individual messengers, who sprint between stations and rest for long periods. Horse: 32 miles/day. A fairly determined, though not necessarily desperate, lone horseman, or a very small group. This is only sustainable for two or three days, after which the horses fatigue, reducing speed to troop or caravan rates. Horse Relay: 45 miles/day. This includes individuals traveling with several additional horses each, allowing them to switch off to fresh mounts every few hours.
However,
Travel conditions in low-tech environments are highly variable, however; “average” doesn’t mean “typical,” or even “common.” Under ideal conditions, with healthy, disciplined, motivated travelers (soldiers, official couriers, small groups of adventurers, etc.) traveling over smooth seas or prepared roads, with well-stocked relay stations where applicable, a sustainable maximum is double the average.
and
The averages assume a few setbacks; when travelers can travel, they move faster than the average, but inevitable snags bring the average down. A very slow journey could take eight to 10 times as long as a very fast one, and any speed between twice and 1/5 the average is entirely plausible.--Grand Maître de l'Ordre (discussion) 3 janvier 2019 à 17:53 (CET)